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The Epic Locust Hate Thread. Tears And Salt Inside

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#1 darkcyd

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Posted 27 June 2016 - 12:06 AM

I really have no problem with locust size for shooting. I don't. However I do have a problem with the point of view from cockpit of most higher heavies and assaults trying to shoot a locust. It is so small that if it is under 10meters or so, you will never see it. Add a good pilot who knows to stay below me on any sloped surface and its game over. I tried it, it isn't hard and the 1000+ pt locust games are mounting up fierce.

Fix:
Please revert locust size to before patch until physical attack mechanics are in the game to prevent them being able to abuse size mechanics without fear of having legs kicked off by atlas.

Edit:
As a preview of arguments:
Stay with team: Nobody gets a "I kill anybody over 70 tons for free unless they have help" button. The locust shouldn't either.

Edited by darkcyd, 27 June 2016 - 12:09 AM.


#2 Mcgral18

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Posted 27 June 2016 - 12:07 AM

Posted Image

That's my complaint with them.

Impossible to shoot, and impossible to move

Edited by Mcgral18, 27 June 2016 - 12:07 AM.


#3 Idealsuspect

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Posted 27 June 2016 - 12:27 AM

Locust weakness is still " one alpha "

Aim better wait locust pilot do a mistake and finish him with their smaller size they do more mistake than before.
Now you dont have to fear oxyde also you can focus on a little 20 tonns right? Stop crying.

Edit: My Pirate Bane was one-shooted in back by a erppc spider teamate, unintentionnal tk ( i was totally fresh, the spider was totally average pilot ) yep even one ppc is enough, one alpha..

Edited by Idealsuspect, 27 June 2016 - 09:36 AM.


#4 C E Dwyer

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Posted 27 June 2016 - 12:32 AM

Your complaint is why this game needs contact damage.

There are going to be OMG he's just suggesting something from another game types, but it needs an artificial game mechanic where damage to a friendly is minimal on contact, but to people of opposing sides the damage is substantial.

Something like this should have been in the game years ago, but its not, and leg humping is the issue not the size of the locust

#5 Sader325

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Posted 27 June 2016 - 12:34 AM

Sorry.

The days of sizing mechs for balance reasons is over.

Every mech size is now based on math.
Posted Image

#6 TheCharlatan

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Posted 27 June 2016 - 12:34 AM

Best solution?
Add a "Kick" mechanic.
We can then add a new game mode too: "Locust Soccer".

#7 vocifer

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Posted 27 June 2016 - 12:49 AM

I'm glad the Locust is now this size. Perhaps people will learn to use communication...

I'll tell you one secret: 1 teammate is all you need to get that bug out of your leg. It doesn't really matter how fat is your Atlas if it's bottom is under cover.

Edited by vocifer, 27 June 2016 - 12:49 AM.


#8 Kmieciu

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Posted 27 June 2016 - 12:50 AM

Yesterday, I legged an Atlas in my LOLcust.
Literally cut both of his legs off with my SPLs.

Probably the most satisfying kill of the day.

Even better than the 4xGauss Kodiak i backstabbed in the side torso. I swear they exploded the second I breached his rear armor.

#9 EvilCow

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Posted 27 June 2016 - 12:56 AM

I use the locust a lot, it is one of my preferred rides.

The smaller Locust is nice to have but it should get reduced agility/turn quirks, right now it is a bit on the ridiculous side.

#10 smokytehbear

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Posted 27 June 2016 - 12:57 AM

View PostKmieciu, on 27 June 2016 - 12:50 AM, said:

Yesterday, I legged an Atlas in my LOLcust.
Literally cut both of his legs off with my SPLs.

Probably the most satisfying kill of the day.

Even better than the 4xGauss Kodiak i backstabbed in the side torso. I swear they exploded the second I breached his rear armor.


As a previous quauss bear pilot, I can confirm this happens pretty much literally every time. It's like playing a mech with no armor, except instead you have no structure.

#11 Alistair Winter

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Posted 27 June 2016 - 01:08 AM

Collision damage without knockdowns would be good.

But for every helpless heavy / assault mech that dies via leg humping, a dozen Locusts get instakilled. In order to hump someone's legs, they have to be standing relatively still. And that makes them a target for your teammates. If you're being successfully leg humped, it probably means you're isolated. Usually, I'd say that falls within the "Your own damn fault" category.

Edited by Alistair Winter, 27 June 2016 - 02:23 AM.


#12 adamts01

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Posted 27 June 2016 - 01:13 AM

View PostEvilCow, on 27 June 2016 - 12:56 AM, said:

I use the locust a lot, it is one of my preferred rides.

The smaller Locust is nice to have but it should get reduced agility/turn quirks, right now it is a bit on the ridiculous side.

I love that thing too. I think it is a little stupid right now. If it's going to stay this size they could reduce the offensive quirks a little, but it's literally the only mech that can get 1-shot by another locust or MLX, it really does need that maneuverability. I mentioned this on another thread that it was easy mode the first two days, but people have gotten used to shooting them. If anything I think the other lights need some maneuverability and the Locust should stay where it is.

#13 Wintersdark

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Posted 27 June 2016 - 01:34 AM

View PostSader325, on 27 June 2016 - 12:34 AM, said:

Sorry.

The days of sizing mechs for balance reasons is over.

Every mech size is now based on math.
Posted Image


Isn't, but should have been.

But size isn't the problem. No collision damage is the problem. Fix the problem, and there's no issue with the locust being small.

(isn't based on math, but should have been)

Mechs have never been sized for balance, not in any game.

#14 adamts01

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Posted 27 June 2016 - 01:35 AM

View PostWintersdark, on 27 June 2016 - 01:32 AM, said:

Isn't, but should have been.

But size isn't the problem. No collision damage is the problem. Fix the problem, and there's no issue with the locust being small.

That's actually pretty true. Let the lights be small and fast and make piloting just as challenging as avoiding fire. I'm down for that.

#15 Maugged

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Posted 27 June 2016 - 01:45 AM

There are collision damage in game. But you only notice it when you play a light mech...

#16 Delas Ting Usee

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Posted 27 June 2016 - 02:25 AM

Hmmm...with the locust...sometimes you kill the bear...sometimes you get killed by the bear. Depends.

#17 DarthHias

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Posted 27 June 2016 - 02:30 AM

I never leghump. Thanks for giving me ideas Posted Image

#18 Lykaon

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Posted 27 June 2016 - 03:04 AM

View PostIdealsuspect, on 27 June 2016 - 12:27 AM, said:

Locust weakness is still " one alpha "

Aim better wait locust pilot do a mistake and finish him with their smaller size they do more mistake than before.
Now you dont have to fear oxyde also you can focus on a little 20 tonns right? Stop crying.



Actually I find my new smaller locust to be easier to handle. Even if I "do more mistake than before" I am way "more hard to hit than before" so doing the mistake is more forgiving. If I happen to find any non light alone or even slightly far from friends all you need to do is "leghump" and there is pretty much nothing to be done about it.

#19 L3mming2

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Posted 27 June 2016 - 03:09 AM

ading a nock back mechanic when a light is in front of your legs and u pres "n" would solve this (if he is behind you humping your leg then its your own fail)

#20 Wintersdark

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Posted 27 June 2016 - 03:15 AM

View PostL3mming2, on 27 June 2016 - 03:09 AM, said:

ading a nock back mechanic when a light is in front of your legs and u pres "n" would solve this (if he is behind you humping your leg then its your own fail)
not really, you'd run into hsr/latency issues (what we can't have knockdown).

But just pushing (hostile) collision damage way up? I think that would work just fine. Simple, no addition mechanics (we already have collision damage), and lights have to be careful about dancing around feet.





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